Model-Based Reinforcement Learning in Discrete-Action Non-Markovian Reward Decision Processes
Alessandro Trapasso, Luca Iocchi, Fabio Patrizi

TL;DR
This paper introduces QR-MAX, a novel model-based reinforcement learning algorithm for discrete non-Markovian reward decision processes that guarantees PAC convergence and improves sample efficiency by exploiting reward structure.
Contribution
The paper presents the first model-based RL algorithm for discrete NMRDPs that uses reward machine factorization for PAC guarantees and extends it to continuous spaces with a new discretizer.
Findings
QR-MAX achieves PAC convergence with polynomial sample complexity.
Bucket-QR-MAX enables fast, stable learning in continuous state spaces.
Experimental results show improved sample efficiency and robustness over state-of-the-art methods.
Abstract
Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties. Markovian Reinforcement Learning (RL) approaches are not suitable for such tasks, while RL with non-Markovian reward decision processes (NMRDPs) enables agents to tackle temporal-dependency tasks. This approach has long been known to lack formal guarantees on both (near-)optimality and sample efficiency. We contribute to solving both issues with QR-MAX, a novel model-based algorithm for discrete NMRDPs that factorizes Markovian transition learning from non-Markovian reward handling via reward machines. To the best of our knowledge, this is the first model-based RL algorithm for discrete-action NMRDPs that exploits this factorization to obtain PAC convergence to -optimal policies with polynomial sample complexity.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Age of Information Optimization
