HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis
Kaizhe Zhang, Yijie Zhou, Weizhan Zhang, Caixia Yan, Haipeng Du, yugui xie, Yu-Hui Wen, Yong-Jin Liu

TL;DR
HGS introduces a compact, efficient hybrid Gaussian splatting framework with static-dynamic decomposition, enabling real-time high-quality dynamic view synthesis with significantly reduced model size and improved handling of scene changes.
Contribution
The paper proposes a novel static-dynamic decomposition strategy using RBFs for Gaussian primitives, significantly reducing model size and improving efficiency for dynamic view synthesis.
Findings
Reduces model size by up to 98%.
Achieves real-time rendering at 125 FPS at 4K resolution.
Maintains comparable quality to state-of-the-art methods.
Abstract
Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with implicit deformation fields or indiscriminately assigned time-varying parameters, surpassing NeRF-based methods. However, due to excessive model complexity and parameter redundancy, they incur large model sizes and slow rendering speeds, making them inefficient for real-time applications, particularly on resource-constrained devices. To obtain a more efficient model with fewer redundant parameters, in this paper, we propose Hybrid Gaussian Splatting (HGS), a compact and efficient framework explicitly designed to disentangle static and dynamic regions of a scene within a unified representation. The core innovation of HGS lies in our Static-Dynamic Decomposition (SDD) strategy, which leverages Radial Basis…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
