Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
Francesco Di Sario, Daniel Rebain, Dor Verbin, Marco Grangetto, Andrea Tagliasacchi

TL;DR
This paper introduces Spherical Voronoi, a novel directional partitioning method for appearance modeling in 3D Gaussian Splatting, overcoming limitations of spherical harmonics and enabling better handling of view-dependent effects and reflections.
Contribution
The paper proposes Spherical Voronoi as a unified, learnable directional partitioning framework that improves appearance modeling in 3D Gaussian Splatting, especially for reflections.
Findings
Achieves state-of-the-art results on synthetic datasets.
Provides a simpler optimization process compared to spherical Gaussians.
Effectively models view-dependent effects and reflections.
Abstract
Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, and fail to capture specular reflections - a key component of realistic rendering. Although alternatives like spherical Gaussians offer improvements, they add significant optimization complexity. We propose Spherical Voronoi (SV) as a unified framework for appearance representation in 3D Gaussian Splatting. SV partitions the directional domain into learnable regions with smooth boundaries, providing an intuitive and stable parameterization for view-dependent effects. For diffuse appearance, SV achieves competitive results while keeping optimization simpler than existing alternatives. For…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Face recognition and analysis
