AnimaMimic: Imitating 3D Animation from Video Priors
Tianyi Xie, Yunuo Chen, Yaowei Guo, Yin Yang, Bolei Zhou, Demetri Terzopoulos, Ying Jiang, Chenfanfu Jiang

TL;DR
AnimaMimic introduces a novel framework that leverages video diffusion models to animate static 3D meshes, combining data-driven motion priors with physical simulation for realistic, controllable 3D animation.
Contribution
The paper presents a new method that automatically generates 3D animations from videos, integrating motion priors, skeleton construction, and physical refinement for improved realism and control.
Findings
Produces physically plausible, temporally coherent animations
Automatically constructs skeletons and refines joint parameters
Integrates seamlessly into standard animation pipelines
Abstract
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
