Preconditioning Techniques for Hybridizable Discontinuous Galerkin Discretizations on GPU Architectures
Andrew Welter, Ngoc Cuong Nguyen

TL;DR
This paper develops scalable GPU-based iterative solvers and preconditioners for HDG discretizations of PDEs, optimizing for high throughput, memory efficiency, and applicability across diverse equations and mesh types.
Contribution
It introduces GPU-tailored algorithms for HDG methods, including dense-block operations and architecture-aware preconditioners, enabling efficient large-scale PDE solutions on GPUs.
Findings
Achieved high memory throughput and computational efficiency across multiple PDEs.
Demonstrated scalability and robustness of preconditioners on various GPU architectures.
Validated effectiveness on structured and unstructured meshes with different polynomial orders.
Abstract
We present scalable iterative solvers and preconditioning strategies for Hybridizable Discontinuous Galerkin (HDG) discretizations of partial differential equations (PDEs) on graphics processing units (GPUs). The HDG method is implemented using GPU-tailored algorithms in which local element degrees of freedom are eliminated in parallel, and the globally condensed system is assembled directly on the device using dense-block operations. The global matrix is stored in a block format that reflects the natural HDG structure, enabling all iterative solver kernels to be executed with strided batched dense matrix-vector multiplications. This implementation avoids sparse data structures, increases arithmetic intensity, and sustains high memory throughput across a range of meshes and polynomial orders. The nonlinear solver combines Newton's method with preconditioned GMRES, integrating scalable…
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Taxonomy
TopicsAdvanced Numerical Methods in Computational Mathematics · Matrix Theory and Algorithms · Model Reduction and Neural Networks
