VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Jiayin Lu, Ying Jiang, Yumeng He, Yin Yang, Chenfanfu Jiang

TL;DR
VoroLight introduces a differentiable Voronoi surface reconstruction method that uses sphere intersections to promote smooth, regular, and topologically consistent 3D shape surfaces from various input modalities.
Contribution
It proposes a novel framework that associates each Voronoi surface vertex with a trainable sphere and employs a sphere--intersection loss to enhance surface regularity and flexibility.
Findings
Achieves competitive reconstruction fidelity across diverse data modalities.
Produces smoother and more geometrically regular Voronoi surfaces.
Supports multimodal supervision including implicit fields, point clouds, meshes, and images.
Abstract
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard differentiable Voronoi approaches typically optimize generator positions in stable configurations, which can lead to locally uneven surface geometry. We present VoroLight, a differentiable framework that promotes controlled Voronoi degeneracy for smooth surface reconstruction. Instead of optimizing generator positions alone, VoroLight associates each Voronoi surface vertex with a trainable sphere and introduces a sphere--intersection loss that encourages higher-order equidistance among face-incident generators. This formulation improves surface regularity while preserving intrinsic Voronoi properties such as watertightness and convexity. Because losses are defined directly on surface vertices, VoroLight supports…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques
