From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields
Jiachen Tao, Benjamin Planche, Van Nguyen Nguyen, Junyi Wu, Yuchun Liu, Haoxuan Wang, Zhongpai Gao, Gengyu Zhang, Meng Zheng, Feiran Wang, Anwesa Choudhuri, Zhenghao Zhao, Weitai Kang, Terrence Chen, Yan Yan, and Ziyan Wu

TL;DR
This paper introduces Gaussian Photon Fields, a learnable continuous representation for photon mapping that enables efficient multi-view rendering with photon-level accuracy by reusing photon information across views.
Contribution
It proposes a novel Gaussian Photon Field representation that encodes photon distributions as learnable anisotropic 3D Gaussians, significantly improving rendering efficiency.
Findings
Achieves photon-level accuracy in complex light transport scenes.
Reduces computational cost by orders of magnitude compared to traditional methods.
Enables differentiable radiance evaluation without repeated photon tracing.
Abstract
Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as caustics and specular-diffuse interactions, yet its per-view radiance estimation remains computationally inefficient when rendering multiple views of the same scene. The inefficiency arises from independent photon tracing and stochastic kernel estimation at each viewpoint, leading to inevitable redundant computation. To accelerate multi-view rendering, we reformulate photon mapping as a continuous and reusable radiance function. Specifically, we introduce the Gaussian Photon Field (GPF), a learnable representation that encodes photon distributions as anisotropic 3D Gaussian primitives parameterized by position, rotation, scale, and spectrum. GPF is initialized from physically traced photons in the first SPPM…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
