Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
Jan U. M\"uller, Robin Tim Landsgesell, Leif Van Holland, Patrick Stotko, Reinhard Klein

TL;DR
This paper introduces a moment-based, order-independent transmittance method for 3D Gaussian Splatting that improves rendering of semi-transparent objects without ray tracing, enhancing quality and efficiency.
Contribution
It develops a novel, analytical approach to compute per-ray moments for high-fidelity transmittance in 3D Gaussian rendering, avoiding ray tracing and sorting.
Findings
Improves rendering quality of semi-transparent objects.
Enables order-independent, physically plausible transparency.
Achieves real-time rendering with higher fidelity.
Abstract
The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However, it relies on simplified, order-dependent alpha blending and coarse approximations of the density integral within the rasterizer, thereby limiting its ability to render complex, overlapping semi-transparent objects. In this paper, we extend rasterization-based rendering of 3D Gaussian representations with a novel method for high-fidelity transmittance computation, entirely avoiding the need for ray tracing or per-pixel sample sorting. Building on prior work in moment-based order-independent transparency, our key idea is to characterize the density distribution along each camera ray with a compact and continuous representation based on statistical moments. To this end, we analytically derive and compute a set…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
