Toward Scalable VR-Cloud Gaming: An Attention-aware Adaptive Resource Allocation Framework for 6G Networks
Gabriel Almeida, Jo\~ao Paulo Esper, Cleverson Nahum, Aldebaro Klautau, Kleber Vieira Cardoso

TL;DR
This paper presents a scalable, attention-aware resource allocation framework for VR-Cloud Gaming over 6G networks, significantly improving QoE and resource efficiency through a multi-stage optimization approach.
Contribution
It introduces a novel multi-stage optimization framework with heuristics and a user-centric QoE model for scalable VR-Cloud Gaming in 6G networks.
Findings
QoE improved by up to 50%
Communication resource usage reduced by 75%
Heuristics solve large scenarios in under 0.1 seconds
Abstract
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a scalable and QoE-aware multi-stage optimization framework for resource allocation in VR-CG over 6G networks. Our solution decomposes the joint resource allocation problem into three interdependent stages: (i) user association and communication resource allocation; (ii) VR-CG game engine placement with adaptive multipath routing; and (iii) attention-aware scheduling and wireless resource allocation based on motion-to-photon latency. For each stage, we design specialized heuristic algorithms that achieve near-optimal performance while significantly reducing computational time. We introduce a novel user-centric QoE model based on visual attention to virtual…
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Taxonomy
TopicsImage and Video Quality Assessment · IoT and Edge/Fog Computing · Software-Defined Networks and 5G
