Cross-Entropy Optimization of Physically Grounded Task and Motion Plans
Andreu Matoses Gimenez, Nils Wilde, Chris Pek, and Javier Alonso-Mora

TL;DR
This paper introduces a GPU-accelerated physics-based planning method that explicitly considers dynamics and contacts, optimizing control parameters via cross-entropy to generate feasible, executable plans for robotic tasks involving object manipulation.
Contribution
It presents a novel approach combining physics simulation and cross-entropy optimization to produce realistic, low-cost plans that can be directly executed by robots, improving over prior abstraction-based methods.
Findings
Successfully plans with physics-based realism
Plans are directly executable on real robots
Demonstrates environment-aware object manipulation
Abstract
Autonomously performing tasks often requires robots to plan high-level discrete actions and continuous low-level motions to realize them. Previous TAMP algorithms have focused mainly on computational performance, completeness, or optimality by making the problem tractable through simplifications and abstractions. However, this comes at the cost of the resulting plans potentially failing to account for the dynamics or complex contacts necessary to reliably perform the task when object manipulation is required. Additionally, approaches that ignore effects of the low-level controllers may not obtain optimal or feasible plan realizations for the real system. We investigate the use of a GPU-parallelized physics simulator to compute realizations of plans with motion controllers, explicitly accounting for dynamics, and considering contacts with the environment. Using cross-entropy…
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Taxonomy
TopicsRobot Manipulation and Learning · Robotic Path Planning Algorithms · Reinforcement Learning in Robotics
