Lightweight 3D Gaussian Splatting Compression via Video Codec
Qi Yang, Geert Van Der Auwera, Zhu Li

TL;DR
This paper introduces a fast, efficient method for compressing 3D Gaussian splatting data using video codecs, significantly improving rate-distortion performance and reducing encoding time, making it suitable for lightweight devices.
Contribution
It proposes a novel two-stage Morton scan and PCA-based approach combined with MiniPLAS for improved compression of 3D Gaussian splatting data, outperforming existing methods.
Findings
Over 20% RD gain compared to state-of-the-art methods.
Reduces 2D map generation time to about 1 second.
Cuts encoding time by 50%.
Abstract
Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and time-consuming, limiting the application of GS on lightweight devices. In this paper, we propose a Lightweight 3D Gaussian Splatting (GS) Compression method based on Video codec (LGSCV). First, a two-stage Morton scan is proposed to generate blockwise 2D maps that are friendly for canonical video codecs in which the coding units (CU) are square blocks. A 3D Morton scan is used to permute GS primitives, followed by a 2D Morton scan to map the ordered GS primitives to 2D maps in a blockwise style. However, although the blockwise 2D maps report close performance to the PLAS map in high-bitrate regions, they show a quality collapse at medium-to-low bitrates. Therefore, a principal component analysis (PCA) is used to…
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Taxonomy
TopicsAdvanced Data Compression Techniques · Video Coding and Compression Technologies · Image and Video Quality Assessment
