Learning Controllable and Diverse Player Behaviors in Multi-Agent Environments
Atahan Cilan, Atay \"Ozg\"ovde

TL;DR
This paper presents a reinforcement learning framework that enables the creation of controllable, diverse, and realistic player behaviors in multi-agent environments without relying on human data, improving scalability and flexibility.
Contribution
It introduces a novel continuous behavior space and a unified PPO-based policy that can generate a wide range of behaviors, including unseen styles, without retraining.
Findings
Achieves greater behavioral diversity than baseline methods.
Successfully matches specified behavior vectors across various targets.
Enables smooth control over behavioral attributes like aggressiveness and cooperativeness.
Abstract
This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models for different player types, or provide no direct mapping between interpretable behavioral parameters and the learned policy, limiting their scalability and controllability. We define player behavior in an N-dimensional continuous space and uniformly sample target behavior vectors from a region that encompasses the subset representing real human styles. During training, each agent receives both its current and target behavior vectors as input, and the reward is based on the normalized reduction in distance between them. This allows the policy to learn how actions influence behavioral statistics, enabling smooth control over attributes such as…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Human Motion and Animation
