HyFinBall: a Hybrid User Interface for Coordinated 2D+3D Visualization in Semi-Immersive VR
Isaac Cho, Zachary Wartell

TL;DR
HyFinBall introduces a hybrid user interface that seamlessly integrates 2D and 3D interaction modes for coordinated visualization in semi-immersive VR, enhancing cross-dimensional task performance.
Contribution
This paper presents a novel bimanual hybrid interface with seamless mode switching and formal user studies demonstrating its effectiveness for 2D, 3D, and cross-dimensional tasks.
Findings
Improved performance in cross-dimensional tasks.
Effective seamless switching between interaction modes.
Positive user study results validating the interface.
Abstract
Sophisticated 3D visualization applications usually provide coordinated 2D and 3D views. Normally 3D input device is used for 3D tasks since they perform better than traditional 2D input devices. However, they do not perform better for 2D tasks. This paper presents a bimanual hybrid user interface that supports four interaction modes: a dual 6-degree-of-freedom (DOF) input device mode, a dual planar constrained 3DOF input device mode, a dual 2-finger multi-touch mode, and 3D hand and finger gestures. The application is a multi-dimensional visualization with coordinated 3D and 2D views on a desktop VR system. The input devices are buttonballs with seamless switching between 3D and 2D device modes, as well as between free-hand finger input and device usage. The 3D and 2D device mode switch automatically switches a buttonball's visual representation between a 3D cursor and a 2D cursor…
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Taxonomy
TopicsInteractive and Immersive Displays · Computer Graphics and Visualization Techniques · Virtual Reality Applications and Impacts
