Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video
Seonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim, Jianfei Cai, Wen-Huang Cheng, and Sanghoon Lee

TL;DR
This paper introduces RnD-Avatar, a novel framework for creating relightable, dynamic human avatars from monocular video that captures fine geometric details and supports realistic relighting under various lighting conditions.
Contribution
The paper proposes a new 3DGS-based avatar modeling method with dynamic skinning weights and a regularization technique for detailed geometry, improving relightable and pose-variant avatar reconstruction.
Findings
Achieves state-of-the-art results in view synthesis and relighting.
Supports realistic rendering under arbitrary lighting conditions.
Provides a new multi-view dataset for relightable avatar evaluation.
Abstract
Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
