A Scalable Pipeline Combining Procedural 3D Graphics and Guided Diffusion for Photorealistic Synthetic Training Data Generation in White Button Mushroom Segmentation
Art\'ur I. K\'aroly, P\'eter Galambos

TL;DR
This paper introduces a scalable pipeline combining 3D rendering and guided diffusion to generate highly realistic synthetic images for mushroom segmentation, enabling effective training of models without real data.
Contribution
A novel workflow integrating Blender rendering with diffusion models to produce photorealistic, annotated synthetic datasets for agricultural computer vision tasks.
Findings
Synthetic datasets enable state-of-the-art segmentation performance.
Models trained solely on synthetic data generalize well to real-world images.
The pipeline is adaptable to other crops and domains.
Abstract
Industrial mushroom cultivation increasingly relies on computer vision for monitoring and automated harvesting. However, developing accurate detection and segmentation models requires large, precisely annotated datasets that are costly to produce. Synthetic data provides a scalable alternative, yet often lacks sufficient realism to generalize to real-world scenarios. This paper presents a novel workflow that integrates 3D rendering in Blender with a constrained diffusion model to automatically generate high-quality annotated, photorealistic synthetic images of Agaricus Bisporus mushrooms. This approach preserves full control over 3D scene configuration and annotations while achieving photorealism without the need for specialized computer graphics expertise. We release two synthetic datasets (each containing 6,000 images depicting over 250k mushroom instances) and evaluate Mask R-CNN…
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Taxonomy
TopicsSmart Agriculture and AI · Remote Sensing in Agriculture · Fungal Biology and Applications
