Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Kai Marquardt, Mona Schulz, Anne Koziolek, Lucia Happe

TL;DR
This paper explores learners' preferences for game design elements in educational gamification, emphasizing the importance of purpose-driven, learner-centered strategies that enhance intrinsic motivation and align with pedagogical goals.
Contribution
It identifies key preferred GDEs and motivational themes, proposing a framework for designing educational gamification that supports meaningful learning and intrinsic motivation.
Findings
Learners prefer progress bars, concept maps, and immediate feedback.
Visual progress and content relevance are key motivational drivers.
Purpose-aligned gamification enhances intrinsic motivation.
Abstract
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification design with pedagogical goals, while mitigating risks such as the erosion of intrinsic motivation. A systematic literature review was conducted to identify ten widely discussed GDEs. Visual prototypes representing each element were developed, and a best-worst scaling (BWS) survey with 125 participants was administered to elicit preference rankings. Qualitative feedback was also collected to uncover motivational drivers. Learners consistently preferred GDEs that support learning processes directly-most notably progress bars, concept maps, immediate feedback, and achievements. Qualitative analysis revealed six recurring motivational themes, including…
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Taxonomy
TopicsEducational Games and Gamification · Digital Games and Media · Motivation and Self-Concept in Sports
