HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting
Chang Liu, Hongliang Yuan, Lianghao Zhang, Sichao Wang, Jianwei Guo, Shi-Sheng Huang

TL;DR
HybridSplat introduces a hybrid Gaussian splatting method with reflection baking and acceleration techniques, significantly improving rendering speed and reducing memory usage for complex reflective scenes in novel view synthesis.
Contribution
It proposes a novel reflection-baked Gaussian tracing mechanism integrated into a hybrid splatting framework, enhancing speed and efficiency in scene rendering.
Findings
7x faster rendering speed on complex scenes
4x fewer primitives needed compared to baselines
State-of-the-art performance in reflective scene rendering
Abstract
Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
