The Theory of Strategic Evolution: Games with Endogenous Players and Strategic Replicators
Kevin Vallier

TL;DR
This paper synthesizes game theory and automata theory to analyze strategic evolution with endogenous players, introducing a hierarchical framework and stability conditions applicable to AI, markets, and institutions.
Contribution
It introduces Games with Endogenous Players and the concept of Evolutionarily Stable Distributions of Intelligence, merging strategic automata with evolutionary game theory.
Findings
Global Lyapunov functions exist under small-gain conditions
Closure under meta-selection preserves dynamical structure
Unrestricted self-modification can destabilize systems
Abstract
Von Neumann founded both game theory and the theory of self-reproducing automata, but the two programs never merged. This paper provides the synthesis. The Theory of Strategic Evolution analyzes strategic replicators: entities that optimize under resource constraints and spawn copies of themselves. We introduce Games with Endogenous Players (GEPs), where lineages (not instances) are the fundamental strategic units, and define Evolutionarily Stable Distributions of Intelligence (ESDIs) as the resulting equilibrium concept. The central mathematical object is a hierarchy of strategic layers linked by cross-level gain matrices. Under a small-gain condition (spectral radius less than one), the system admits a global Lyapunov function at every finite depth. We prove closure under meta-selection: adding governance levels, innovation, or constitutional evolution preserves the dynamical…
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Taxonomy
TopicsGame Theory and Applications · Evolutionary Game Theory and Cooperation · Economic Theory and Institutions
