The explicit game-theoretic linear quadratic regulator for constrained multi-agent systems
Emilio Benenati, Giuseppe Belgioioso

TL;DR
This paper introduces an efficient algorithm for solving constrained multi-agent dynamic games, enabling real-time linear-quadratic game-theoretic MPC with significant computational improvements.
Contribution
It extends explicit constrained LQR and MPC frameworks to multi-agent non-cooperative settings using a novel variational inequality approach.
Findings
Order-of-magnitude faster online computation compared to existing solvers.
Achieves high solution accuracy at high sampling rates.
Demonstrates practical viability for multi-agent systems.
Abstract
We present an efficient algorithm to compute the explicit open-loop solution to both finite and infinite-horizon dynamic games subject to state and input constraints. Our approach relies on a multiparametric affine variational inequality characterization of the open-loop Nash equilibria and extends the classical explicit constrained LQR and MPC frameworks to multi-agent non-cooperative settings. A key practical implication is that linear-quadratic game-theoretic MPC becomes viable even at very high sampling rates for multi-agent systems of moderate size. Extensive numerical experiments demonstrate order-of-magnitude improvements in online computation time and solution accuracy compared with state-of-the-art game-theoretic solvers.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
