Living the Novel: A System for Generating Self-Training Timeline-Aware Conversational Agents from Novels
Yifei Huang, Tianyu Yan, Sitong Gong, Xiwei Gao, Caixin Kang, Ruicong Liu, Huchuan Lu, and Bo Zheng

TL;DR
The Living Novel system transforms literary works into immersive, multi-character conversational agents by addressing persona drift and narrative incoherence through a novel two-stage training pipeline, validated on Jules Verne's novel.
Contribution
Introduces a two-stage training pipeline with Deep Persona Alignment and story-time-aware knowledge graphs for narrative coherence in literary-based conversational agents.
Findings
Outperforms GPT-4o on persona-specific metrics.
Achieves near-perfect coherence and robustness.
Provides practical guidelines for AI-driven narrative systems.
Abstract
We present the Living Novel, an end-to-end system that transforms any literary work into an immersive, multi-character conversational experience. This system is designed to solve two fundamental challenges for LLM-driven characters. Firstly, generic LLMs suffer from persona drift, often failing to stay in character. Secondly, agents often exhibit abilities that extend beyond the constraints of the story's world and logic, leading to both narrative incoherence (spoiler leakage) and robustness failures (frame-breaking). To address these challenges, we introduce a novel two-stage training pipeline. Our Deep Persona Alignment (DPA) stage uses data-free reinforcement finetuning to instill deep character fidelity. Our Coherence and Robustness Enhancing (CRE) stage then employs a story-time-aware knowledge graph and a second retrieval-grounded training pass to architecturally enforce these…
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Taxonomy
TopicsPersona Design and Applications · Artificial Intelligence in Games · Social Robot Interaction and HRI
