Human Geometry Distribution for 3D Animation Generation
Xiangjun Tang, Biao Zhang, Peter Wonka

TL;DR
This paper introduces a two-stage framework for realistic 3D human animation generation, utilizing a novel latent space and a diversity-exploiting animation model, achieving high fidelity and natural dynamics.
Contribution
It presents a compact distribution-based latent representation and a generative animation model that together improve realism and diversity in human geometry animation.
Findings
Latent space surpasses previous methods with 90% lower Chamfer Distance.
Animation model achieves 2.2x higher user scores for natural dynamics.
Method outperforms existing approaches across all evaluation metrics.
Abstract
Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs. First, we propose a compact distribution-based latent representation that enables efficient and high-quality geometry generation. We improve upon previous work by establishing a more uniform mapping between SMPL and avatar geometries. Second, we introduce a generative animation model that fully exploits the diversity of limited motion data. We focus on short-term transitions while maintaining long-term consistency through an identity-conditioned design. These two designs formulate our method as a two-stage framework: the first stage learns a latent space, while the second learns to generate animations within this latent space. We conducted experiments…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
