Social welfare optimisation in well-mixed and structured populations
Van An Nguyen, Vuong Khang Huynh, Ho Nam Duong, Huu Loi Bui, Hai Anh Ha, Quang Dung Le, Le Quoc Dung Ngo, Tan Dat Nguyen, Ngoc Ngu Nguyen, Hoai Thuong Nguyen, Zhao Song, Le Hong Trang, and The Anh Han

TL;DR
This paper investigates how different incentive strategies influence social welfare and cooperation in populations, revealing that maximizing social welfare often requires different approaches than simply minimizing incentives or maximizing cooperation frequency.
Contribution
It introduces a welfare-centric optimization framework for cooperation in populations, contrasting it with traditional cost-efficiency and cooperation-focused models.
Findings
Maximizing social welfare often requires higher incentives than minimal cost strategies.
Rewarding local versus global behaviors differently impacts social welfare.
There is a significant incentive cost gap between welfare maximization and cooperation frequency maximization.
Abstract
Research on promoting cooperation among autonomous, self-regarding agents has often focused on the bi-objective optimisation problem: minimising the total incentive cost while maximising the frequency of cooperation. However, the optimal value of social welfare under such constraints remains largely unexplored. In this work, we hypothesise that achieving maximal social welfare is not guaranteed at the minimal incentive cost required to drive agents to a desired cooperative state. To address this gap, we adopt to a single-objective approach focused on maximising social welfare, building upon foundational evolutionary game theory models that examined cost efficiency in finite populations, in both well-mixed and structured population settings. Our analytical model and agent-based simulations show how different interference strategies, including rewarding local versus global behavioural…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Experimental Behavioral Economics Studies · Reinforcement Learning in Robotics
