Multi-Rigid-Body Approximation of Human Hands with Application to Digital Twin
Bin Zhao, Yiwen Lu, Haohua Zhu, Xiao Li, Sheng Yi

TL;DR
This paper introduces a pipeline for creating realistic, real-time simulatable multi-rigid-body models of human hands from motion capture data, suitable for digital twin applications.
Contribution
It develops a method to convert personalized hand models into kinematically consistent rigid-body representations with closed-form joint rotation projections and BCH-corrected iterative solutions.
Findings
Achieves sub-centimeter reconstruction accuracy
Enables real-time physics simulation of hand movements
Successfully reproduces human grasping behaviors
Abstract
Human hand simulation plays a critical role in digital twin applications, requiring models that balance anatomical fidelity with computational efficiency. We present a complete pipeline for constructing multi-rigid-body approximations of human hands that preserve realistic appearance while enabling real-time physics simulation. Starting from optical motion capture of a specific human hand, we construct a personalized MANO (Multi-Abstracted hand model with Neural Operations) model and convert it to a URDF (Unified Robot Description Format) representation with anatomically consistent joint axes. The key technical challenge is projecting MANO's unconstrained SO(3) joint rotations onto the kinematically constrained joints of the rigid-body model. We derive closed-form solutions for single degree-of-freedom joints and introduce a Baker-Campbell-Hausdorff (BCH)-corrected iterative method for…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Motion and Animation · Robotic Mechanisms and Dynamics
