Do Persona-Infused LLMs Affect Performance in a Strategic Reasoning Game?
John Licato, Stephen Steinle, Brayden Hollis

TL;DR
This paper examines how persona prompting in large language models influences strategic decision-making in a competitive game, introducing a mediator-based translation method to improve heuristic reliability and understanding.
Contribution
It presents a novel mediator approach inspired by psychometric analysis to translate persona prompts into effective heuristics for strategic performance evaluation.
Findings
Certain personas enhance game performance when mediated
Mediator improves heuristic reliability and face validity
Persona prompting influences decision-making in strategic environments
Abstract
Although persona prompting in large language models appears to trigger different styles of generated text, it is unclear whether these translate into measurable behavioral differences, much less whether they affect decision-making in an adversarial strategic environment that we provide as open-source. We investigate the impact of persona prompting on strategic performance in PERIL, a world-domination board game. Specifically, we compare the effectiveness of persona-derived heuristic strategies to those chosen manually. Our findings reveal that certain personas associated with strategic thinking improve game performance, but only when a mediator is used to translate personas into heuristic values. We introduce this mediator as a structured translation process, inspired by exploratory factor analysis, that maps LLM-generated inventory responses into heuristics. Results indicate our method…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPersona Design and Applications · AI in Service Interactions · Artificial Intelligence in Law
