RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing
Longjie Zhao, Ziming Hong, Zhenyang Ren, Runnan Chen, Mingming Gong, Tongliang Liu

TL;DR
RDSplat introduces a novel watermarking framework for 3D Gaussian Splatting that is robust against both 2D and 3D diffusion editing by embedding low-frequency watermarks and utilizing a specialized decoder.
Contribution
It is the first 3DGS watermarking method designed to withstand diffusion editing, employing low-frequency embedding and a ViT-based decoder for robustness.
Findings
Achieves 0.811 bit accuracy under classical robustness tests.
Attains 0.701 bit accuracy against diffusion attacks.
Completes fine-tuning in 3 to 7 minutes on a single GPU.
Abstract
3D Gaussian Splatting (3DGS) has become a leading representation for high-fidelity 3D assets, yet protecting these assets via digital watermarking remains an open challenge. Existing 3DGS watermarking methods are robust only to classical distortions and fail under diffusion editing, which operates at both the 2D image level and the 3D scene level, covertly erasing embedded watermarks while preserving visual plausibility. We present RDSplat, the first 3DGS watermarking framework designed to withstand both 2D and 3D diffusion editing. Our key observation is that diffusion models act as low-pass filters that preserve low-frequency structures while regenerating high-frequency details. RDSplat exploits this by embedding 100-bit watermarks exclusively into low-frequency Gaussian primitives identified through Frequency-Aware Primitive Selection (FAPS), which combines the Mip score and…
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