SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
Yang Zheng, Hao Tan, Kai Zhang, Peng Wang, Leonidas Guibas, Gordon Wetzstein, Wang Yifan

TL;DR
SplatPainter enables interactive, precise editing of 3D Gaussian assets from 2D inputs using a state-aware model with test-time training, facilitating real-time refinement, recoloring, and painting.
Contribution
Introduces a novel state-aware feedforward model with test-time training for interactive 3D Gaussian editing from 2D views, improving speed and control.
Findings
Supports high-fidelity local detail refinement
Enables consistent global recoloring
Operates at interactive speeds
Abstract
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches based on diffusion or optimization are ill-suited for this task, as they are often prohibitively slow, destructive to the original asset's identity, or lack the precision for fine-grained control. To address this, we introduce \ourmethod, a state-aware feedforward model that enables continuous editing of 3D Gaussian assets from user-provided 2D view(s). Our method directly predicts updates to the attributes of a compact, feature-rich Gaussian representation and leverages Test-Time Training to create a state-aware, iterative workflow. The versatility of our approach allows a single architecture to perform diverse tasks, including high-fidelity local detail refinement, local paint-over, and consistent global…
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Taxonomy
Topics3D Shape Modeling and Analysis · Interactive and Immersive Displays · Computer Graphics and Visualization Techniques
