Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
Hao-Jen Chien, Yi-Chuan Huang, Chung-Ho Wu, Wei-Lun Chao, Yu-Lun Liu

TL;DR
Splannequin introduces a novel regularization technique for dynamic Gaussian splatting that improves the quality of frozen monocular scene reconstructions by effectively handling artifacts like ghosting and blur.
Contribution
It proposes an architecture-agnostic regularization method that detects hidden and defective Gaussian states, enhancing frozen scene synthesis from monocular videos without changing existing models.
Findings
Achieves 96% user preference for visual quality
Effectively reduces ghosting and blur artifacts
Requires no architectural changes or additional inference overhead
Abstract
Synthesizing high-fidelity frozen 3D scenes from monocular Mannequin-Challenge (MC) videos is a unique problem distinct from standard dynamic scene reconstruction. Instead of focusing on modeling motion, our goal is to create a frozen scene while strategically preserving subtle dynamics to enable user-controlled instant selection. To achieve this, we introduce a novel application of dynamic Gaussian splatting: the scene is modeled dynamically, which retains nearby temporal variation, and a static scene is rendered by fixing the model's time parameter. However, under this usage, monocular capture with sparse temporal supervision introduces artifacts like ghosting and blur for Gaussians that become unobserved or occluded at weakly supervised timestamps. We propose Splannequin, an architecture-agnostic regularization that detects two states of Gaussian primitives, hidden and defective, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
