SIMA 2: A Generalist Embodied Agent for Virtual Worlds
SIMA team: Adrian Bolton, Alexander Lerchner, Alexandra Cordell, Alexandre Moufarek, Andrew Bolt, Andrew Lampinen, Anna Mitenkova, Arne Olav Hallingstad, Bojan Vujatovic, Bonnie Li, Cong Lu, Daan Wierstra, Daniel P. Sawyer, Daniel Slater, David Reichert, Davide Vercelli

TL;DR
SIMA 2 is a versatile embodied agent capable of understanding and acting in diverse 3D virtual worlds, demonstrating advanced reasoning, interaction, and autonomous learning capabilities, marking progress toward adaptable agents in virtual and real environments.
Contribution
Introduces SIMA 2, a generalist embodied agent built on Gemini, capable of complex interactions, reasoning, and autonomous skill acquisition in virtual worlds, surpassing prior simple command-based models.
Findings
SIMA 2 approaches human performance in diverse games.
The agent generalizes well to unseen environments.
It can autonomously learn new skills through self-generated tasks.
Abstract
We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Social Robot Interaction and HRI · Reinforcement Learning in Robotics
