Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response
Aron Distelzweig, Yiwei Wang, Faris Janjo\v{s}, Marcel Hallgarten, Mihai Dobre, Alexander Langmann, Joschka Boedecker, Johannes Betz

TL;DR
This paper introduces BIBeR, a novel framework that unifies motion prediction and game-theoretic planning through iterative best response, improving autonomous driving performance in complex urban scenarios by modeling agent interactions.
Contribution
BIBeR is the first to integrate a state-of-the-art predictor into an iterative game-theoretic planning loop, enabling bidirectional adaptation and improved decision-making in autonomous driving.
Findings
Achieves 11% improvement over state-of-the-art planners in lane-change scenarios.
Outperforms existing approaches on nuPlan benchmarks.
Provides a unified, transparent framework combining prediction and planning.
Abstract
Autonomous driving planning systems perform nearly perfectly in routine scenarios using lightweight, rule-based methods but still struggle in dense urban traffic, where lane changes and merges require anticipating and influencing other agents. Modern motion predictors offer highly accurate forecasts, yet their integration into planning is mostly rudimental: discarding unsafe plans. Similarly, end-to-end models offer a one-way integration that avoids the challenges of joint prediction and planning modeling under uncertainty. In contrast, game-theoretic formulations offer a principled alternative but have seen limited adoption in autonomous driving. We present Bayesian Iterative Best Response (BIBeR), a framework that unifies motion prediction and game-theoretic planning into a single interaction-aware process. BIBeR is the first to integrate a state-of-the-art predictor into an Iterative…
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Taxonomy
TopicsAutonomous Vehicle Technology and Safety · Robotic Path Planning Algorithms · Reinforcement Learning in Robotics
