Approximations and modifications of celestial dynamics tested on the three-body system
S{\o}ren Toxvaerd

TL;DR
This paper evaluates various approximations and modifications of celestial dynamics using three-body system simulations, revealing that some destabilize the system while others preserve stability.
Contribution
It provides a comparative analysis of particle-mesh, MOND, and MOGA modifications, highlighting their effects on the stability of celestial three-body systems.
Findings
PM approximation and MOND destabilize the three-body system.
MOGA modification stabilizes the three-body system.
PM and MOND violate momentum and angular momentum conservation.
Abstract
Large-scale simulations of celestial systems are based on approximations or modifications of classical dynamics. The approximations are with ``particle-mesh'' (PM) substitutions of the attractions from objects far away, or one modify the Newtonian accelerations (MOND) or the gravities (MOGA). The PM approximation and MOND modification of classical dynamics break the invariances of classical dynamics. The simple three-body system (TBS) is the simplest system to test the approximations and modifications of celestial dynamics, and it is easy to implement on a computer. Simulations of the TBS show that the PM approximation and MOND destabilize TBS. In contrast, the MOGA modification of gravity by replacing Newton's inverse square attraction with an inverse attraction for far-away interactions stabilizes the system. The PM approximation and the MOND modification of classical dynamics do not…
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