GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces
Melis Ocal, Xiaoyan Xing, Yue Li, Ngo Anh Vien, Sezer Karaoglu, Theo Gevers

TL;DR
GaussianBlender is a fast, scalable framework for text-driven 3D stylization that produces high-fidelity, multi-view consistent results without per-asset optimization, enabling practical large-scale 3D asset creation.
Contribution
It introduces a novel feed-forward approach with disentangled latent spaces and a diffusion model for instant, high-quality 3D stylization from text prompts.
Findings
Achieves instant stylization with high fidelity.
Maintains multi-view consistency and geometry preservation.
Outperforms optimization-based methods in speed and quality.
Abstract
3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
