Devil's Games and $\text{Q}\mathbb{R}$: Continuous Games complete for the First-Order Theory of the Reals
Lucas Meijer, Arnaud de Mesmay, Tillmann Miltzow, Marcus Schaefer, Jack Stade

TL;DR
This paper introduces the complexity class Qℝ, studies its properties, and proves several continuous two-player games are complete for this class, highlighting their computational complexity in the first-order theory of the reals.
Contribution
It defines the new complexity class Qℝ, shows its equivalence with real Turing machines, and establishes multiple continuous games as Qℝ-complete, expanding understanding of real computational complexity.
Findings
FOTRINV is Qℝ-complete.
Packing Game is Qℝ-complete.
Planar Extension Game is Qℝ-complete.
Abstract
We introduce the complexity class Quantified Reals (). Let FOTR be the set of true sentences in the first-order theory of the reals. A language is in , if there is a polynomial time reduction from to FOTR. This seems the first time this complexity class is studied. We show that can also be defined using real Turing machines. It is known that deciding FOTR requires at least exponential time unconditionally [Berman, 1980]. We focus on devil's games with two defining properties: (1) Players (human and devil) alternate turns and (2) each turn has a continuum of options. First, we show that FOTRINV is -complete. FOTRINV has only inversion and addition constraints and all variables are in a compact interval. FOTRINV is a stepping stone for further reductions. Second, we show that the Packing Game is…
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Complexity and Algorithms in Graphs · Cellular Automata and Applications
