TaleFrame: An Interactive Story Generation System with Fine-Grained Control and Large Language Models
Yunchao Wang, Guodao Sun, Zihang Fu, Zhehao Liu, Kaixing Du, Haidong Gao, and Ronghua Liang

TL;DR
TaleFrame is an interactive story generation system that combines large language models with structured control units, allowing users to craft and refine stories through intuitive manipulation of entities, events, and relationships.
Contribution
It introduces a novel structured control framework for story generation using LLMs, enabling fine-grained user interaction and precise story customization.
Findings
Quantitative evaluation shows improved story quality.
User studies confirm system usability and control effectiveness.
The system supports iterative story refinement.
Abstract
With the advancement of natural language generation (NLG) technologies, creative story generation systems have gained increasing attention. However, current systems often fail to accurately translate user intent into satisfactory story outputs due to a lack of fine-grained control and unclear input specifications, limiting their applicability. To address this, we propose TaleFrame, a system that combines large language models (LLMs) with human-computer interaction (HCI) to generate stories through structured information, enabling precise control over the generation process. The innovation of TaleFrame lies in decomposing the story structure into four basic units: entities, events, relationships, and story outline. We leverage the Tinystories dataset, parsing and constructing a preference dataset consisting of 9,851 JSON-formatted entries, which is then used to fine-tune a local Llama…
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Taxonomy
TopicsArtificial Intelligence in Games · Multimodal Machine Learning Applications · Topic Modeling
