From Circles to Convex Bodies: Approximating Curved Shapes by Polytopes
Steven Hoehner

TL;DR
This survey explores how smooth convex bodies can be approximated by polytopes with a limited number of faces, highlighting the universal decay rate of approximation errors across various geometric measures.
Contribution
It provides a comprehensive overview of the approximation rates of convex bodies by polytopes, including classical results, recent advances, and open problems in the field.
Findings
Approximation errors decay like N^{-2/(d-1)} for smooth convex bodies.
Random polytopes can nearly match optimal approximation quality.
The Euclidean ball serves as a benchmark for the hardest approximation case.
Abstract
Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is therefore: how well can a smooth, curved convex body be approximated by a polytope with only faces? A striking phenomenon is that in , many seemingly different approximation errors--such as volume, surface area, and others) often decay like when the body has smooth, positively curved boundary. This survey article offers a guided tour of that ``universal exponent'', starting from the classical approximation of a circle by an -gon and building intuition via spherical caps and curvature. We then survey a few representative theorems--including results showing that random polytopes can be almost as good as best possible…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPoint processes and geometric inequalities · Geometric Analysis and Curvature Flows · Numerical methods in inverse problems
