Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games
Ran Zhang, Kun Ouyang, Tiancheng Ma, Yida Yang, Dong Fang

TL;DR
This paper introduces a generative multi-agent simulation system for MMO games that uses fine-tuned Large Language Models and real gameplay data to accurately mimic player behavior, enabling cost-effective optimization.
Contribution
It presents a novel LLM-based simulation framework that improves fidelity and interpretability over traditional offline models for MMO game optimization.
Findings
High consistency with real player behavior
Plausible causal responses to interventions
Cost-efficient and reliable simulation system
Abstract
Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification
