Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation
Haodong Yan, Hang Yu, Zhide Zhong, Weilin Yuan, Xin Gong, Zehang Luo, Chengxi Heyu, Junfeng Li, Wenxuan Song, Shunbo Zhou, Haoang Li

TL;DR
This paper introduces a novel scalable representation for realistic hand-object interaction video generation that captures contact and occlusion without requiring 3D annotations, enabling better generalization and interaction fidelity.
Contribution
It proposes a structure and contact-aware representation combined with a joint-generation paradigm to improve realism and scalability in HOI video synthesis.
Findings
Outperforms state-of-the-art on real-world datasets
Generates physics-realistic and temporally coherent videos
Shows strong generalization to open-world scenarios
Abstract
Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with…
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Taxonomy
TopicsHuman Motion and Animation · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
