FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
Jian Shu, Nanjie Yao, Gangjian Zhang, Junlong Ren, Yu Feng, Hao Wang

TL;DR
FastAnimate introduces a unified learning-based framework for rapid, high-quality 3D human avatar animation, effectively addressing template construction and pose deformation challenges with improved efficiency and realism.
Contribution
The paper presents a novel U-Net based approach for fast template construction and a data-driven refinement for pose deformation, reducing artifacts and structural distortions.
Findings
Outperforms state-of-the-art methods in efficiency and quality
Produces consistent, artifact-free animations across diverse poses
Balances speed and realism effectively
Abstract
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
