Maker-Breaker resolving game played on lexicographic products of graphs
Savitha K S, Sandi Klav\v{z}ar, Tijo James

TL;DR
This paper investigates the Maker-Breaker resolving game on lexicographic products of graphs, establishing winning strategies for players based on properties of the factor graphs and analyzing specific cases like paths and cycles.
Contribution
It extends the understanding of the Maker-Breaker resolving game to lexicographic product graphs, providing conditions for winning strategies and analyzing particular graph classes.
Findings
Spoiler wins on certain graph products regardless of starting player.
Resolver wins on products with even-length paths and cycles under specific conditions.
The Maker-Breaker resolving number is determined in most cases.
Abstract
In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph . The aim of Resolver is to select all the vertices of some resolving set of , while Spoiler aims to select at least one vertex from every resolving set of . In this paper, this game is investigated on the lexicographic product of graphs. It is proved that if Spoiler has a winning strategy on a graph no matter who starts the game, or if the first player has a winning strategy on , then Spoiler always has a winning strategy on . Special attention is paid to lexicographic products in which the second factor is either complete, or a path, or a cycle. For instance, in and in , Resolver always wins, while in and in the same conclusion holds provided is free…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Advanced Graph Theory Research · Graph Labeling and Dimension Problems
