PhysGen: Physically Grounded 3D Shape Generation for Industrial Design
Yingxuan You, Chen Zhao, Hantao Zhang, Ming Xu, Pascal Fua

TL;DR
PhysGen introduces a physics-guided 3D shape generation method that integrates physical properties into the generative process, enhancing realism for industrial design applications.
Contribution
A novel physics-based 3D shape generation pipeline using a flow matching model and a shape-and-physics VAE, enabling physically valid and realistic shape synthesis.
Findings
Improved shape realism over existing models.
Effective incorporation of physical properties into shape generation.
Validated on three benchmark datasets.
Abstract
Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
