EZ-SP: Fast and Lightweight Superpoint-Based 3D Segmentation
Louis Geist, Loic Landrieu, Damien Robert

TL;DR
EZ-SP introduces a GPU-based superpoint partitioning method that is significantly faster, lightweight, and capable of real-time 3D segmentation, matching state-of-the-art accuracy across various 3D data domains.
Contribution
The paper presents a fully GPU learnable partitioning algorithm for superpoints, enabling fast, lightweight, and accurate 3D segmentation without handcrafted features.
Findings
13× faster superpoint partitioning than prior methods
Full pipeline fits in less than 2 MB VRAM and supports real-time inference
Achieves comparable accuracy to state-of-the-art point-based models across multiple datasets.
Abstract
Superpoint-based pipelines provide an efficient alternative to point- or voxel-based 3D semantic segmentation, but are often bottlenecked by their CPU-bound partition step. We propose a learnable, fully GPU partitioning algorithm that generates geometrically and semantically coherent superpoints 13 faster than prior methods. Our module is compact (under 60k parameters), trains in under 20 minutes with a differentiable surrogate loss, and requires no handcrafted features. Combine with a lightweight superpoint classifier, the full pipeline fits in 2 MB of VRAM, scales to multi-million-point scenes, and supports real-time inference. With 72 faster inference and 120 fewer parameters, EZ-SP matches the accuracy of point-based SOTA models across three domains: indoor scans (S3DIS), autonomous driving (KITTI-360), and aerial LiDAR (DALES). Code and pretrained models…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Shape Modeling and Analysis · Advanced Neural Network Applications
