TL;DR
This paper introduces Relightable Holoported Characters, a transformer-based method for real-time relighting and rendering of dynamic humans from sparse views, using physics-informed features and a new dataset.
Contribution
It proposes a novel single-pass relighting network, a new capture strategy and dataset, and physics-inspired features for dynamic human relighting from sparse views.
Findings
Outperforms state-of-the-art in visual fidelity and lighting accuracy.
Enables real-time relighting of dynamic humans from sparse RGB videos.
Uses a new dataset with diverse illumination and motion for training.
Abstract
We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse…
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