Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon
Isabel Whiteley Tscherniak, Niels Christopher Thiemann, Ana McWhinnie-Fern\'andez, Iustin Curcean, Leon Jokinen, Sadat Hodzic, Thomas E. Huber, Daniel Pavlov, Manuel Methasani, Pietro Marcolongo, Glenn Viktor Krafczyk, Oscar Osvaldo Soto Rivera, Thien Le, Flaminia Pallotti

TL;DR
This paper presents a modular, real-time EEG-based brain-computer interface designed for the Cybathlon 2024, demonstrating high accuracy and user-centered design to improve accessibility for individuals with severe mobility impairments.
Contribution
The authors introduce a portable, modular BCI system with a deep learning classifier, validated in competition and real-world settings, advancing practical EEG-based control solutions.
Findings
Achieved up to 84% offline classification accuracy.
Successfully completed a Cybathlon task with a success rate of 73%.
Outperformed existing EEGEncoder models in speed and accuracy.
Abstract
Motivated by the Cybathlon 2024 competition, we developed a modular, online EEG-based brain-computer interface to address these challenges, increasing accessibility for individuals with severe mobility impairments. Our system uses three mental and motor imagery classes to control up to five control signals. The pipeline consists of four modules: data acquisition, preprocessing, classification, and the transfer function to map classification output to control dimensions. We use three diagonalized structured state-space sequence layers as a deep learning classifier. We developed a training game for our pilot where the mental tasks control the game during quick-time events. We implemented a mobile web application for live user feedback. The components were designed with a human-centred approach in collaboration with the tetraplegic user. We achieve up to 84% classification accuracy in…
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