Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
Yiwei Li, Jiannong Cao, Penghui Ruan, Divya Saxena, Songye Zhu, Yinfeng Cao

TL;DR
This paper introduces GC-4DGS, a framework that enhances 4D Gaussian Splatting with geometric consistency, enabling high-quality, real-time dynamic scene rendering from sparse views, suitable for AIoT applications.
Contribution
The paper proposes a novel geometric consistency infusion into 4D Gaussian Splatting, improving sparse-input dynamic view synthesis with a dynamic consistency check and depth regularization.
Findings
Outperforms RF-DeRF and original 4DGS in PSNR by 2.62dB and 1.58dB.
Achieves high-quality rendering from sparse views in real-time.
Effective on resource-constrained IoT edge devices.
Abstract
Gaussian Splatting has been considered as a novel way for view synthesis of dynamic scenes, which shows great potential in AIoT applications such as digital twins. However, recent dynamic Gaussian Splatting methods significantly degrade when only sparse input views are available, limiting their applicability in practice. The issue arises from the incoherent learning of 4D geometry as input views decrease. This paper presents GC-4DGS, a novel framework that infuses geometric consistency into 4D Gaussian Splatting (4DGS), offering real-time and high-quality dynamic scene rendering from sparse input views. While learning-based Multi-View Stereo (MVS) and monocular depth estimators (MDEs) provide geometry priors, directly integrating these with 4DGS yields suboptimal results due to the ill-posed nature of sparse-input 4D geometric optimization. To address these problems, we introduce a…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
