GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Matthias Zwicker, David Jacobs, Roni Sengupta

TL;DR
GLOW is a novel inverse rendering framework that effectively disentangles reflectance and lighting in indoor scenes with dynamic lighting and inter-reflections, leveraging a neural implicit surface and radiance cache.
Contribution
It introduces a global illumination-aware approach with a dynamic radiance cache and specialized regularization to handle complex indoor lighting scenarios.
Findings
Outperforms prior methods in material reflectance estimation
Handles dynamic shadows and near-field lighting effectively
Reduces artifacts in flashlight captures
Abstract
Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
