Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
Julien Philip, Li Ma, Pascal Clausen, Wenqi Xian, Ahmet Levent Ta\c{s}el, Mingming He, Xueming Yu, David M. George, Ning Yu, Oliver Pilarski, and Paul Debevec

TL;DR
This paper introduces a novel volumetric capture and rendering pipeline that combines Dynamic Gaussian Splatting with diffusion-based detail enhancement to produce high-resolution, realistic 4K facial closeups in large-scale multi-performer performances.
Contribution
It presents a new system integrating 4D Gaussian Splatting and diffusion-based detail enhancement for high-quality large-scale volumetric capture and rendering.
Findings
Achieves 4K facial detail in volumetric videos.
Improves reconstruction quality and dynamic range.
Bridges the gap between large-scale capture and high-resolution media standards.
Abstract
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig, which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig, which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range,…
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Taxonomy
TopicsAdvanced Image Processing Techniques · Face recognition and analysis · Generative Adversarial Networks and Image Synthesis
