Choosing What Game to Play without Selecting Equilibria: Inferring Safe (Pareto) Improvements in Binary Constraint Structures
Caspar Oesterheld (Carnegie Mellon University), Vincent Conitzer (Carnegie Mellon University)

TL;DR
This paper investigates how to compare different games without relying on equilibrium analysis by using outcome correspondence assumptions, establishing the computational complexity and completeness of inference rules for safe improvements.
Contribution
It introduces a formal framework for deriving safe improvement relations between games using outcome correspondence assumptions, analyzing their computational complexity and rule completeness.
Findings
Deriving safe improvements is co-NP-complete.
Inference rules are generally incomplete.
Under natural assumptions, inference rules become complete.
Abstract
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the principal's own preferences. Unfortunately, given the potential multiplicity of equilibria, it is conceptually unclear how to tell which of even any two games is better. Oesterheld et al. (2022) propose that we use assumptions about outcome correspondence -- i.e., about how the outcomes of different games relate -- to allow comparisons in some cases. For example, it seems reasonable to assume that isomorphic games are played isomorphically. From such assumptions we can sometimes deduce that the outcome of one game G' is guaranteed to be better than the outcome of another game G, even if we do not have beliefs about how each of G and G' will be played…
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Taxonomy
TopicsConstraint Satisfaction and Optimization · Logic, Reasoning, and Knowledge · Bayesian Modeling and Causal Inference
