Impartial Games with Activeness
Kengo Hashimoto

TL;DR
This paper introduces a new framework for impartial combinatorial games where each game has an active or inactive status that can change, affecting the end condition of the disjunctive sum.
Contribution
It formalizes the concept of impartial games with activeness, extending traditional theory to include dynamic status changes and new end conditions.
Findings
Defined the concept of activeness in impartial games
Analyzed properties and implications of active/inactive statuses
Established foundational results for the new framework
Abstract
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of many well-known combinatorial games are naturally decomposed into a disjunctive sum of multiple components and can be analyzed independently for each component. Therefore, the study of disjunctive sums is a major topic in combinatorial game theory. Combinatorial games in which both players have the same set of possible moves for every position are called impartial games. In the normal-play convention, it is known that the outcome of a disjunctive sum of impartial games can be obtained by computing the Grundy number of each term. The theory of impartial games is generalized in various forms. This paper proposes another generalization of impartial…
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Taxonomy
TopicsArtificial Intelligence in Games · Probability and Statistical Research · Benford’s Law and Fraud Detection
