Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
Xinhao Liu, Jiaqi Li, Youming Deng, Ruxin Chen, Yingjia Zhang, Yifei Ma, Li Guo, Yiming Li, Jing Zhang, Chen Feng

TL;DR
Wanderland is a high-fidelity simulation framework for embodied AI that improves benchmarking and navigation policy evaluation in complex urban environments by providing reliable geometry and sensor data.
Contribution
It introduces a comprehensive real-to-sim pipeline for open-world urban scenes, enabling reproducible research and benchmarking in embodied AI.
Findings
Image-only pipelines scale poorly in complex scenes.
Geometry quality significantly affects view synthesis.
Enhanced simulation improves navigation policy evaluation.
Abstract
Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded interaction in complex, open-world urban environments. Although recent video-3DGS methods ease open-world scene capturing, they are still unsuitable for benchmarking due to large visual and geometric sim-to-real gaps. To address these challenges, we introduce Wanderland, a real-to-sim framework that features multi-sensor capture, reliable reconstruction, accurate geometry, and robust view synthesis. Using this pipeline, we curate a diverse dataset of indoor-outdoor urban scenes and systematically demonstrate how image-only pipelines scale poorly, how geometry quality impacts novel view synthesis, and how all of these adversely affect navigation policy…
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