Realistic gossip in Trust Game on networks: the GODS model
Jan Majewski, Francesca Giardini

TL;DR
This paper introduces a realistic agent-based gossip model integrated with Trust Games, revealing that gossip dynamics significantly influence cooperation, resource distribution, and defection in networked interactions.
Contribution
The study develops a novel agent-based model that incorporates realistic gossip processes into Trust Games, improving understanding of cooperation mechanisms.
Findings
Gossip spread via local interactions disadvantages cooperators.
Realistic gossip increases resource levels but may promote defection.
Partner selection can lead to payoff inequalities among agents.
Abstract
Gossip has been shown to be a relatively efficient solution to problems of cooperation in reputation-based systems of exchange, but many studies don't conceptualize gossiping in a realistic way, often assuming near-perfect information or broadcast-like dynamics of its spread. To solve this problem, we developed an agent-based model that pairs realistic gossip processes with different variants of Trust Game. The results show that cooperators suffer when local interactions govern spread of gossip, because they cannot discriminate against defectors. Realistic gossiping increases the overall amount of resources, but is more likely to promote defection. Moreover, even partner selection through dynamic networks can lead to high payoff inequalities among agent types. Cooperators face a choice between outcompeting defectors and overall growth. By blending direct and indirect reciprocity with…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Game Theory and Applications · Distributed Control Multi-Agent Systems
