RFX: High-Performance Random Forests with GPU Acceleration and QLORA Compression
Chris Kuchar

TL;DR
RFX introduces GPU-accelerated, memory-efficient Random Forest implementation with QLORA compression, enabling analysis of datasets much larger than previously possible, while maintaining high accuracy and providing comprehensive tools.
Contribution
The paper presents QLORA compression and GPU acceleration techniques that overcome the proximity matrix memory bottleneck in Random Forests, allowing large-scale analysis.
Findings
QLORA reduces proximity matrix memory from 80GB to 6.4MB for 100k samples.
GPU acceleration achieves 1.4x speedup over CPU for importance measures.
Proximity computation scales to over 200,000 samples with GPU QLORA.
Abstract
RFX (Random Forests X), where X stands for compression or quantization, presents a production-ready implementation of Breiman and Cutler's Random Forest classification methodology in Python. RFX v1.0 provides complete classification: out-of-bag error estimation, overall and local importance measures, proximity matrices with QLORA compression, case-wise analysis, and interactive visualization (rfviz)--all with CPU and GPU acceleration. Regression, unsupervised learning, CLIQUE importance, and RF-GAP proximity are planned for v2.0. This work introduces four solutions addressing the proximity matrix memory bottleneck limiting Random Forest analysis to ~60,000 samples: (1) QLORA (Quantized Low-Rank Adaptation) compression for GPU proximity matrices, reducing memory from 80GB to 6.4MB for 100k samples (12,500x compression with INT8 quantization) while maintaining 99% geometric structure…
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Taxonomy
TopicsAdvanced Neural Network Applications · Machine Learning and ELM · Wood and Agarwood Research
